﻿using System;
using UnityEngine;

// Token: 0x02000195 RID: 405
public class CombineTextureData : ItemDataBase
{
	// Token: 0x06000AAB RID: 2731 RVA: 0x0003DCF0 File Offset: 0x0003BEF0
	public CombineTextureData(int id, string name, string assetbundle, string texture, int x, int y, int order, bool isNew) : base(id, name, assetbundle, order, isNew)
	{
		this.textureName = texture;
		this.pos.x = (float)x;
		this.pos.y = (float)y;
	}

	// Token: 0x04000AAF RID: 2735
	public string textureName;

	// Token: 0x04000AB0 RID: 2736
	public Vector2 pos;
}
